Minutes + hours (24-hour format), realtime. ASCII string, so the longest possible name is 31 characters. For example, for version 1.02 it is 00 01 00 02. Version of the game which made the save file. Note: offsets for each function (beginning with the fourth) are shown relative to the end of the previous one. It is considerably easier with the help of the file description and looking in debug.log for the size of the right function. The numbering starts with zero.īecause parts of the data have variable sizes, it can be fairly difficult to find a particular part of the data. There are 27 functions (not including the header). Therefore, to describe the file we divide the data into separate functions. This is done because different functions save different types of data (about quests, items, etc.). LOADSAVE: Save function #X data size written: XXXX bytes. LOADSAVE: Save file header size written: XXXX bytes. When saving it has the following entries: This can be seen when examining debug files (debug.log). ![]()
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